Pathfinder Animal Magic Item Slots

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Experimental Rule: A Test Of Wills

An intelligent or cursed magic item might resist any attempt to remove it, let go of it, attune to it, or end its attunement.

If the user fails to win the contest, he or she is forbidden from taking the specified action; however, another attempt can be made after 24 hours have elapsed.

If the intelligent or cursed item does not have a specified Charisma score, assume it has Charisma 10 and a +0 modifier to its Charisma checks.

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Spellscribed Armor

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The myriad of threats that adventures face often go well beyond mere weapons, so many spellcasters trained in the use of armor seek to augment it with spells.

Any spellcaster with both Craft Magic Arms and Armor and either Scribe Scroll or Brew Potion can create spellscribed armor. A single suit of armor can be inscribed with a number of spells equal to its base armor bonus (not including its enhancement bonus ).

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For example, a suit of breastplate armor (which has a +6 armor bonus ) can have up to six spells inscribed on it. If you are using the piecemeal armor rules, only a piece of armor that grants an armor bonus can be spellscribed.

The maximum level for spells contained in spellscribed armor depends on the type of armor being inscribed.

Light armor, a buckler, or a light shield can hold up to 3rdlevel spells; medium armor or a heavy shield can hold up to 6th-level spells; heavy armor or a tower shield can hold up to 9th-level spells.

An inscribed spell is a spell-completion item that only the wearer of spellscribed armor may activate , and only if he is proficient with the type of armor worn. The inscribed spell vanishes when activated. The inscribed spell must be visible to the wearer and must be touched as part of its activation. Otherwise, suits of spellscribed armor are treated as scrolls (except that using them doesn’t provoke attacks of opportunity ) and use the rules for spell-completion items.

The process to create spellscribed armor requires access to expensive etching and scribing materials worth an amount of gold pieces equal to the inscribed spell’s level × the creator’s caster level × 100 (plus the price of any expensive material components ).

Spells inscribed on armor can be dispelled as if they were separate magic items (treat them as scrolls ), wholly independent of the suit of armor on which they are etched.

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Extradimensional Spaces

A number of spells and magic items utilize extradimensional spaces, such as rope trick , bags of holding , handy haversacks, and portable holes. These spells and magic items create a tiny pocket space that does not exist in any dimension. Such items do not function, however, inside another extradimensional space. If placed inside such a space, they cease to function until removed from the extradimensional space. For example, if a bag of holding is brought into a rope trick , the contents of the bag of holding become inaccessible until the bag of holding is taken outside the rope trick . The only exception to this is when a bag of holding and a portable hole interact, forming a rift to the Astral Plane , as noted in their descriptions.

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Overview

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The magic item creation system in this section divides the creation of magic items (other than potions and scrolls ) into a series of challenges that the creators try to overcome. These challenges represent either setbacks or opportunities in the course of the creation process. The first and final challenges in the process are the same for every item: preparing the vessel and completing the item.

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Between those steps, the characters face a number of random challenges based on the total market price of the item. The process includes one additional challenge per 5,000 gp in the item’s market price (minimum 1), though the GM could increase or decrease the number. Having more challenges means it’s more likely that an item will have unexpected properties, for good or ill. It also makes the item’s creation more expensive or time consuming on average for less skilled characters, and conversely the process will likely be cheaper and faster for a highly skilled party.

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